Dart is a gap scheme play that operates similarly to power, except with the tackle pulling instead of the guard.
Trap is a quick-hitting play that brings physicality and attacks interior defenders while getting the running back onto the second level.
Jet Sweep is part of offenses at all levels. It stresses the defense horizontally and takes advantage of defenders that don’t respect motion.
Draw is a great change of place play. It can neutralize aggressive pass rushers and wash them out of their run responsibility.
The Buck sweep originated with the Wing-T offense, but recently more and more teams are sprinkling it into their playbooks.
Inside zone is an incredibly popular run play that’s used at every level of football. It’s simple and creates vertical movement.
Outside zone is a versatile run play that forces defenses to play disciplined while also respecting the threat getting to the outside.
Power is a gap scheme run that creates movement with double teams at the point of attack with a pulling lineman.
Counter is a staple of gap scheme run games. It gets linemen on the move and creates man advantage opportunities in the box.
The duo concept is a great change of pace play that displaces defensive linemen and allows the running back to read the second level.